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Advanced [show]


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses like a well dressed Miner does, and his gloved hand is found clutching a morningstar. His chestnut hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Miner.

Motivation: To reunite with his absent mother.

Ideals: Pacifist. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Bertram Royal, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and black pants. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He dislikes all the random violence that takes place in the west. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Pacifist. Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Anselm Cooper, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 6 (-2)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. He has white hair. His green eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Adventurer, Charles learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Addict. Bonds: Rich, Job, Criminal record. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Rutland, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 18 (+4)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Alex Huxley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple white robe with pastel stripes complete with hood. With bright brown hair and a scraggly beard. His thin eyebrows rest above his beady violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Family. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Alex Huxley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 14 (+2)5 (-3)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Deep green spinel (120 gp). Eye agate (5 gp). 3 Acid flasks.


Social Check DCs


Heward Sydney, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his crossbow ready. His hair is brown and curly. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Poor, Enemies, Job. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Sydney, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Giant, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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