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NPC Generator

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Advanced [show]


Dustin Bradford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, blue cloak. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.

History: Dustin was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Family, Debt. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Bradford, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. Lapis lazuli (8 gp).


Social Check DCs


Gunter Clinton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his longbow ready. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Rich, Adventurer, Has a crush. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Gunter Clinton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roland Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He invites people to come help in his community garden.

History: Roland lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: He wants revenge against goblins; and to unite with his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer, Enemies. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Roland Jacobs, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 sp. 4 Alchemist’s fire. 1 Everburning torch. 4 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His auburn hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast mountains. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Nature, Family. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Cory Merton, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dull red sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His hair is long and white with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: Simon was born the youngest of three triplets. He moved out west to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Insane. Bonds: Job, Family, Criminal record. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Simon Graeme, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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