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NPC Generator

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Advanced [show]


Solomon Cotton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Nature, Slave. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Solomon Cotton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Azurite (12 gp).


Social Check DCs


William Royal, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel small hat and pastel clothes. His silver hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his religion dominates his actions

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Military, Immigrant, Criminal record. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

William Royal, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Jade (40 gp). 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His long red hair is drawn into a two foot long braid. His blue eyes peer out from beneath his top white hat.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Don Bradly, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Watson, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a green armored body suit, with a simple red line shooting up and back down. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Extrovert. Bonds: Poor. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Watson, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Ashton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His moppish auburn hair is in a traditional bowl cut. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gunter was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Ashton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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