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Advanced [show]


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of drow once and for all.

History: He was born into a rich family. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Flaws: Emotional. Bonds: Rich, Enemies, Military, Family. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Balimaar Benson, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Detective, Hunter learned a great deal about his mother's area of expertise. Hunter was born on a far northern desert where he grew up under the tutelage of his mother, an expert Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Immigrant. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Hunter Barney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Alexandrite (900 gp). Moonstone (30 gp). Malachite (4 gp).


Social Check DCs


Trey Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin white vertical stripes and pastel pants. His hair is cut close to his head. His gray eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Enemies, Religious, Adventurer, Criminal record. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Trey Alston, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 sp. Azurite (16 gp). 1 Minor magic item.


Social Check DCs


Theobald Braxton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is typically in his Adventurer uniform. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Adventurer business at a young age. He was an apprentice working in his father's forge. He struck the Adventurer job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Optimist. Bonds: Job, Attractive, Religious. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Braxton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)6 (-2) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, grey, dusty cloak. His auburn hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Military, Immigrant, Religious. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Tickle, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Tourmaline (130 gp). 1 Darkwood Shield. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs

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