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Advanced [show]


Roland Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His silver hair, when down, is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: Roland was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Flaws: Hedonist. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Guard

Voice: Stutters

Attributes [hide]

Roland Winthrop, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Alexandre Fawcett, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan pants and tee shirts. He keeps his blonde hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Body Guard, but he got bored and became a Assassin. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Fawcett, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Don Clifton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Don Clifton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Jade (80 gp).


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black leather gloves, a black jacket, and tight pants. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Criminal record. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Gunter Spaulding, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)13 (+1) 16 (+3)9 (-1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.


Social Check DCs


Alex Yorke, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Job. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Alex Yorke, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Amethyst (100 gp). Iolite (70 gp). Star ruby (500 gp). Red garnet (100 gp). 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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