Norman Kenley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems, marred by sweets. He has shaved his head bald. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Armorer business at a young age. His childhood dream was to be a Shoemaker, but he was a colossal failure. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Slave. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Trey Cotton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right leg appears badly burned and disfigured. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Family. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Jet (80 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems, and carries lances. His chestnut hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Religious, Adventurer. Occupation: Shipwright
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2900 sp. 3 Alchemist’s fire. 2 Thunderstones. 3 Alchemist’s fire.
Arnold Altham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His red hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Shy, Antagonistic. Bonds: Poor, Slave. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 300 gp. Deep green spinel (70 gp). Obsidian (6 gp). Blue sapphire (800 gp). Moss agate (6 gp).
Hunter Shelby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Bonds: Rich, Attractive, Slave. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 19000 cp. 1 Average lock. 1 Healer’s kit. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
