Heward Emsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His golden hair is cut jaggedly and amateurishly. His eyes are likewise green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: A powerful wizard made him what he is. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Nature, Mentor. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 5 (-3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 60 pp. Lapis lazuli (4 gp). Sard (80 gp). Citrine (80 gp). Jet (90 gp).
Roger Marley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tight fitting black shirt and pants. His black hair is unkempt and raggedy. His gray eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Roger studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.
Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Poor. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 7000 sp. Brown-green garnet (140 gp).
Hubert Thorpe, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tan leather gloves, a tan jacket, and tight pants. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army
Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Attractive, Military. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
John Hayden, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's in love; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Religious. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 pp. A miniature golden chest with tiny emeralds lining the top (90 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
Roland Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting violet shirt and pants. He is physically well-built. His hair is cut close to his head. His eyes are a pleasant hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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