Hunter Burton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear blue tank tops with brown pants. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.
Personality: Hunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Hunter was born with his father's beautiful face. Hunter was born on a far southern island where he grew up under the tutelage of his father, an expert Blacksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Athletic, Disciplined, Opinionated. Bonds: Attractive, Immigrant. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 30 pp. Blue quartz (4 gp). Moonstone (40 gp).
Cory Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a pastel and blue handkerchief worn on his right side. He has chestnut hair. This violet eyed southerner is not easily forgotten.
Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Disciplined, Justice. Bonds: Military, Immigrant, Criminal record. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2500 sp.
Adam Graham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Ansley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He has golden hair. His green unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To settle down with his crush.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Immigrant. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 cp.
Frederick Sutton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Secretive, Antagonistic. Bonds: Rich, In love, Job. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp. Brown-green garnet (110 gp). Red spinel (110 gp). Moss agate (6 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!