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NPC Generator

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Advanced [show]


Dustin Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with white stripes complete with hood. He is bristling with hidden weapons, mostly nunchakus and shortbows. His silver hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist, Artistic, Gifted. Bonds: Criminal record, In love. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Dustin Kirby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Miles Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a tan suit, brown shirt, and black tie, and sports empty pouches on his belt. His silver hair is long and unkept. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Sellsword, who enjoyed hunting, Miles was taken on many hunting expeditions. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Adventurer. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Miles Springfield, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aldous Hampton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a black and blue handkerchief worn on his right side. He wears a Stetson hat to cover his moderate length blonde hair. His green eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: A rival would like him out of the picture.

Bonds: Criminal record, Attractive, Adventurer, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Hampton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)8 (-1) 8 (-1)9 (-1)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Holton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear black tank tops with green pants. He has a small bristly mustache and wavy red hair. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to open a new tavern

Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Chad Holton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)14 (+2) 17 (+3)11 (+0)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1900 sp.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his greatsword always slung over his shoulder, and carries greatswords. His silver hair is matted, messy, and big. He has a dull look in his brown eyes.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Mason for hire.

Motivation: To be a Jeweler again.

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Balimaar Kitchur, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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