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NPC Generator

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John Ashton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to cover his moderate length golden hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Junk Dealer, but he got bored and became a Sculptor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Religious, Job. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

John Ashton, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. Golden pearl (130 gp). Black opal (500 gp). 1 Minor magic item.


Social Check DCs


Thomas Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to unite with his sister

Ideals: Entrepeneur, Athletic, Disciplined. Bonds: Attractive, Military. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Thomas Ramsey, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 16 (+3)7 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Holton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large red mantle and cape that has been intricately interwoven into his blue robe. He has a small bristly mustache and wavy white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Succubi in disguise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist. Flaws: Secretive. Bonds: Adventurer, Criminal record, Family. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Aldous Holton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Guy Woods, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a green tunic with black highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Adventurer, Military, Enemies. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Guy Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs


Wymar Axton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He is portly but not overly obese. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Ruler, who enjoyed hunting, Wymar was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Nature, Rich, Criminal record. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Wymar Axton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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