Gomory Morley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear tan tank tops with black pants. His whole body is exceptionally muscular. His hair is brown and curly. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gomory was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Mortician
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Hematite (13 gp). Red spinel (150 gp). Moonstone (60 gp).
Randal Peyton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His chestnut hair is cut short. His blue eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Dyer in town.
History: Born in the west to a Dyer, Randal learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Rich, Job. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Reynard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is brown and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Adventurer. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. Onyx (40 gp). Onyx (40 gp). 1 Minor magic item.
Theodoric Hayes, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is an epitome of beauty. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: Theodoric was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 6 (-2) | 17 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. Hematite (8 gp). Brown-green garnet (50 gp). Amber (50 gp).
Frederick Hale, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He sports brown clothing, slightly heavier than average wear, and his gloved hand is found clutching a falchion. His tied-back hair is brown. His green eyes dart from person to person to random spaces in the air.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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