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NPC Generator

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Advanced [show]


Roland Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Roland took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Roland Shirley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Justin Morley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Attractive, Military. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Justin Morley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 10000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Military. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

William Walcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 5 (-3)7 (-2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adam Weston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Military, Nature. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Adam Weston, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Byron, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears brown cloth garments or leather armor. His brown hair is greasy and uncared for. He wears an eyepatch.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 6 years old his parents immigrated from the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Guy Byron, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 7000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs

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