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NPC Generator

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Advanced [show]


John Alston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears tight fighting clothing, which leaves very little to the imagination. His left hand appears badly burned and disfigured. He has a long auburn beard with little hanging trinkets. His eyes are likewise green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and wants to raise his children well

Ideals: Fighting. Bonds: Job, Family, Adventurer. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

John Alston, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Geoffrey Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. His black hair is long and unkept. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Farmer, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Assassin.

Motivation: He is unsatisfied with his job; and to be a farmer again

Ideals: Athletic, Logical. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Blyth, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His white hair is kept up in a ponytail inside a broad hat. His eyes are gray and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Poor, Nature, Job. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Patrick Winterbourne, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Reynard Burton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Reynard Burton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 8 (-1)10 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Odo was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Detective. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a guard again

Ideals: Philantrophist, Persistence. Bonds: Job, Immigrant, Adventurer. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Odo Altham, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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