Reynard Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal painting training, and achieved minor success. He became a Dilettante soon after.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Athletic, Disciplined, Gifted, Artistic. Bonds: Rich, Job. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (300 gp).
Robert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey shirt with thin yellow vertical stripes and violet pants. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Military, Slave. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ernest Charlton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Butcher, but he got bored and became a Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: He is compelled to act according to his religious beliefs; and to be a butcher again
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Richard Weston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is wearing colorful clothing, dressed as a Spy, and his gloved hand is found clutching a mace. He keeps his black hair in a pixie cut. His eyes are green and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. His mother was a mechanic, and taught him how to fix just about anything. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Mortician again; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he usually wears his violet robe and has his falchion always slung over his shoulder. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: The child of western immigrants he idolized his father. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Sailor.
Motivation: He'd like to take his coworkers down a peg; and to be a shipwright again
Ideals: Joker. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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