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NPC Generator

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Advanced [show]


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and auburn. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Gunter studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: Addict, Depressed. Bonds: Military. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)6 (-2) 15 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Lincoln, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears dark leathers with embroidery. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Flattery will make him almost putty in your hands.

History: Kyle was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Artistic. Flaws: Selfish, Insane. Bonds: Job. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Lincoln, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)17 (+3) 9 (-1)17 (+3)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 9
Languages Common, Draconic, Auran, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Cory Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his tan robe and has his lance always slung over his shoulder. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and doesn't want to be a navigator and was forced into it by his family

Ideals: Passionate, Artistic. Flaws: Addict, Antagonistic. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Cory Sutherland, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His hair is black, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Racist. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

John Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Everard England, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with white and brown striped suspenders. He wears various colorful collared shirts. He carries a battered shortbow and tarnished spear as well. His black hair is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Everard was raised in a hard working conservative environment. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Everard England, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 15 (+2)18 (+4)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs

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