William Byron, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He seems to be bored by most things; and a rival would like him out of the picture
Flaws: Antagonistic, Insomniac, Mundane. Bonds: Religious, Criminal record. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Tim Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears many layers of old clothing at all times. His chestnut hair is greasy and uncared for. His hazel eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly, Addict, Disease. Bonds: Poor, Adventurer. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. Moonstone (70 gp). Obsidian (8 gp). Brown-green garnet (70 gp).
Gunter Hayhurst, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. He has green eyes and a tan hat with a brown feather.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gunter was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To unite with his brother.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Thomas Rutland, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears green cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful brothel owner made him what he is. A freak accident while working with his Stylist father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Mentor. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Holton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is physically well-built. His red hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was born at the edge of vast plains. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 5000 cp.
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