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NPC Generator

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Advanced [show]


Hunter Bradley, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a white tunic with black highlights, and long tan pants that bunch up around his shoes. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hunter hails from a village terrorized by dire rats. A gifted student he started as a Apothecary, but he got bored and became a Brewer. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Enemies, Job. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Hunter Bradley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 18 (+4)7 (-2)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Carnelian (70 gp). Star rose quartz (70 gp). Bloodstone (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. He has a brown handlebar mustache and slicked back brown hair. He has amber eyes and a pastel hat with a black feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his brother

Ideals: Fighting, Joker. Bonds: Adventurer, Immigrant, Family. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Justin Staurheim, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and typically wears black cloth garments or leather armor. His left leg appears badly burned and disfigured. His long auburn hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Charles was born the youngest of three triplets. His divine abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Charles Addington, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His golden hair is cut short. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Apothecary, who enjoyed hunting, Raymond was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: In love, Nature. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Atterton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his bastard sword. His auburn hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things.

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Gerard Emsworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)5 (-3)
Skills Deception -1, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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