Anselm Walcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Body Guard profession.
History: When he was but 6 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality
Ideals: Athletic. Bonds: Job, Immigrant, Adventurer, Debt. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 80 pp. Freshwater pearl (7 gp). Black star sapphire (800 gp).
Justin Lindsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. His auburn hair is heavily combed to the left. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Philantrophist. Flaws: Ugly, Terse. Bonds: Mentor. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6
Possessions: 100 gp. Brass mug with jade inlays (100 gp).
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 7 years old his parents immigrated from the south. Drogo was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He struck the Map Maker job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Job, Slave, Immigrant. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. His black hair is unkempt and raggedy. He has blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.
History: Born in the east to a Fortune-teller, Norman learned a great deal about his mother's area of expertise. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Religious. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Everburning torch. 3 Antitoxin.
Odo Eastoft, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a long brown beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: Odo was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Optimist, Justice, Persistence, Logical. Bonds: Adventurer. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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