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Advanced [show]


Bernard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Bernard was born in the east. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Optimist, Persistence. Bonds: Poor, Enemies, Adventurer. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Bernard Livingstone, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Golden pearl (160 gp). Banded agate (10 gp). Blue quartz (10 gp). Eye agate (10 gp). 1 Minor magic item.


Social Check DCs


Gerard Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his green robe and has his lance always slung over his shoulder. His brown hair is lengthy. His gray eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Joker, Philantrophist. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Gerard Clayton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)9 (-1) 8 (-1)6 (-2)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Frederick Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was raised in a white middle class family as the only child. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Family, Job. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Frederick Benson, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Robert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey shirt with thin yellow vertical stripes and violet pants. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Military, Slave. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Robert Wedgwood, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his left hand. His hair is chestnut, silky, and of moderate length. His brown eyes have a joyful gleam in them most of the time.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and wants to raise his children well

Ideals: Disciplined. Bonds: In love, Attractive, Criminal record, Family, Poor. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Kyle Winterbourne, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)8 (-1) 11 (+0)9 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp.


Social Check DCs

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