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Advanced [show]


Patrick Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Patrick was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Patrick Lindsey, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 15 (+2)7 (-2)
Skills Animal Handling +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with white pants. He carries with him a set of whips on his belt, each one with a amber on the hilt. His red hair is singed and shortened. His eyes are violet and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer, Nature. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Fidget, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)16 (+3) 9 (-1)15 (+2)
Skills Nature +5, Stealth +6
Senses Passive Perception 9
Languages Common, Gnome, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Coral (110 gp).


Social Check DCs


Cory Westbrook, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a well pressed and immaculate suit (or dress), marred by teas. His golden hair is heavily combed to the left. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. He worked as a nervous Mercenary and found it very stressful. He has drifted from career to career and currently works as a Mercenary.

Motivation: Someone believes him a fraud; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Cory Westbrook, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 5 (-3)13 (+1)
Skills Insight -1, Investigation +5
Senses Passive Perception 7
Languages Common, Infernal, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roland Compton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a green vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. He has a golden handlebar mustache and slicked back golden hair. This amber eyed easterner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and to protect his home

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Roland Compton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 7 (-2)13 (+1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 35000 sp.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His brown hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Artistic. Flaws: Selfish, Disease, Insomniac. Bonds: Attractive. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Ralf Marley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 3 Tanglefoot bags. 3 Holy water.


Social Check DCs

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