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Advanced [show]


Heward Benson, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his violet robe and has his pickaxe always slung over his shoulder. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a desert tribe. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Benson, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Kendal, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears bulky white painted plate armor. He is tall, broad shouldered and powerfully built. He has styled his red hair well, parting it to the left. His blue unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Armorer. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Armorer soon after.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Disease, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Everard Kendal, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Reynard Webley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is kept up in a ponytail inside a broad hat. He has a dull look in his amber eyes.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful slaver made him what he is. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Webley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Spice Merchant. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Insomniac, Insane. Bonds: Job, Criminal record, Mentor. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Richard Marston, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 sp. Malachite (15 gp). Pink pearl (140 gp). Citrine (60 gp). Jasper (60 gp). 1 Minor magic item.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. In his youth he was a Navigator, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Nature, Adventurer. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 7000 cp.


Social Check DCs

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