Aldous Bradford, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his violet robe and has his bow always slung over his shoulder. He is muscular with a powerful set of arms. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Aldous will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south. His childhood dream was to be a Barrister, but he was a colossal failure. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Extrovert, Opinionated. Bonds: Immigrant, Job, Rich. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp.
Cory Riley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has wavy red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Shy, Secretive. Bonds: Military. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Conrad Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with blue stripes complete with hood. His hair is always cut to a buzz. His eyes are hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Criminal record. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Banded agate (6 gp). 1 Masterwork Uncommon Weapon.
Guy Beckwith, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. His brown hair is cut short. This brown eyed westerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.
Anselm Eastoft, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is renowned for his bright tan suits and hats. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Ideals: Extrovert, Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Attractive. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!