Cory Rutland, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his black robe and has his kukri always slung over his shoulder. He is tall, broad shouldered and powerfully built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cory was born on a far southern island where he grew up under the tutelage of his mother, an expert Bricklayer. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Attractive, Immigrant. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Henry Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy white pantaloons and a black scarf. His white hair is matted, messy, and big. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting, Gifted. Flaws: Ugly, Greedy. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 10000 sp.
Robert Appleton, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He has a slight overbite and is overall scrawny. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Shoemaker, Robert learned a great deal about his father's area of expertise. His childhood dream was to be a Fletcher, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he feels threatened by others
Ideals: Logical. Flaws: Disease, Fearful, Addict. Bonds: Job. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2500 sp. Solid gold idol (200 gp).
Robert Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Flaws: Cynical, Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
Heward Spalding, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His tied-back hair is silver. His blue eyes dart from person to person.
Personality: Eccentric and domineering, Heward will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a mountains tribe. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Terran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +6
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!