Simon Redfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears a colorful flower in his silver hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Guardian, Religious, Nature. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Patrick Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is red and very short. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Cook, Patrick learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Drogo Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Drogo studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 41000 sp. 1 Minor magic item.
Robert Sharps, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. With bright chestnut hair and a scraggly beard. His eyes are green and beady.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist. Flaws: Ugly, Insane, Disease. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Arnold Branson, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail, he is not a threatening figure. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Shipwright, but he got bored and became a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Passionate, Justice. Bonds: Rich, Job, Adventurer. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
