Gunter Tenley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, tan shirt, and red tie. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Gunter was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and to be a body guard again
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp. Golden yellow topaz (900 gp). Banded agate (7 gp). Lapis lazuli (7 gp). 1 Alchemist’s fire.
Arnold Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His silver hair is kept up in a ponytail inside a deerstalker hat. He has several tiny sapphire earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Opinionated. Flaws: Disease, PTSD. Bonds: Rich. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Peter Deighton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. His silver hair has been sun bleached extensively. His violet eyes dart from person to person.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new weaver responsibilities is difficult
Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Everard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His long blonde hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Has a crush, Military. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.
Ernest Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, brown cloak. His golden hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Shy, Racist. Bonds: Family, Poor, Job. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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