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NPC Generator

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Advanced [show]


Tim Thackeray, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears brown leather gloves, a brown jacket, and tight pants. His silver hair is singed and shortened. His eyes are amber.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Tim Thackeray, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Thomas Hayley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long white hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: Thomas hails from a village terrorized by illithids. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Enemies, Criminal record. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Thomas Hayley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Priest job and began his own company from there.

Motivation: To be a Interpreter again; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Has a crush, Adventurer, Mentor, Job, Enemies. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

William Fulton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)16 (+3) 6 (-2)17 (+3)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Roger Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the left. His gray eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Roger hails from a village terrorized by brigands. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Roger's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Brandon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 15000 cp. Banded agate (8 gp). Hematite (8 gp).


Social Check DCs


Hugh Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He sports a long golden beard, and similarly colored long hair. This brown eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Brewer business at a young age. A gifted student he started as a Fisher, but he got bored and became a Brewer. He was granted druidic powers by his dying brother.

Motivation: He has a crush on the local Fisher; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Job, Has a crush. Occupation: Brewer

Voice: Scottish accent

Attributes [hide]

Hugh Kendall, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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