Gerald Langston, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Rich, Slave, Adventurer, Religious. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp. 1 Minor magic item.
Thomas Royal, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His brown hair is braided into rings. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.
History: Thomas was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Flaws: PTSD. Bonds: Job, Attractive, Family, Adventurer. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp. 1 Silk rope. 1 Bullseye lantern.
Bertram Darlington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He has moderate length chestnut hair. His eyes are likewise brown.
Personality: Eccentric and domineering, Bertram will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Goblin, Druidic, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Patrick Southey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long silver beard, and similarly colored long hair. He has a dull look in his hazel eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Optimist, Extrovert. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 13000 cp. 1 Minor magic item.
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears dark leathers with embroidery. He has a hunchback. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has blue eyes and a black hat with a white feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north. His childhood dream was to be a Dyer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a dyer again
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!