Richard Badger, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Richard was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 600 gp. Jet (100 gp). Tourmaline (100 gp). Red garnet (100 gp). Freshwater pearl (5 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Breastplate.
Roland Gentry, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. He has no hair. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Roland studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted martial powers by his dying sister.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Breastplate.
Odo Kenley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair down. His eyes are brown and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.
History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Flaws: Ugly, Lazy. Bonds: Enemies, Nature, Criminal record. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 8000 cp.
Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a small hat to cover his moderate length black hair. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Butcher, who enjoyed hunting, Drogo was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Racist. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Baker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Moreno, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is heavily combed to the right. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his father was called into army service. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich, Military. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
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