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NPC Generator

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Advanced [show]


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is still thick. His eyes are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he is content

Ideals: Joker, Logical. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Tindall, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin pastel vertical stripes and grey pants. He is portly but not overly obese. He has dyed his greying silver hair a little too much giving a sharp silver color. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast forest. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Justice. Bonds: Attractive, Nature, Criminal record. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Kyle Sutherland, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rock crystal (30 gp). Chalcedony (30 gp). 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Watson, Male Human [Permalink]

Personal [hide]

Description: This western man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. His red hair is matted, messy, and big. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Gilbert Watson, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 18 (+4)10 (+0)
Skills Investigation +4, Survival +6
Senses Passive Perception 14
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he prefers to wear tan pants and tee shirts. He wears his chestnut hair up. He has several tiny emerald earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north.

Ideals: Passionate, Entrepeneur. Bonds: Rich, Military, Nature. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Percival Morton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Everly, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and grey robe with the hood down. His hair is black and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 4 years old his parents immigrated from the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Rolf Everly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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