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Advanced [show]


Wymar York, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He has a large black mantle and cape that has been intricately interwoven into his yellow robe, marred by beers. He wears a broad hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the large cave and found the beat up trident and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Wymar York, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 6 (-2)12 (+1)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has wavy silver hair. His green eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Persistence, Justice, Logical. Bonds: Rich, Slave. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Berkeley, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)6 (-2) 7 (-2)8 (-1)
Skills Investigation +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Merchant, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Engraver.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Trollope, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Jocelyn Brixton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He wears a wide-brimmed hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Bookbinder business at a young age. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Bookbinder for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Job, Slave. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Brixton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Jasper (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Trym hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Bonds: Poor, Enemies. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Trym Cholmondeley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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