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NPC Generator

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Advanced [show]


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a white and green robe with the hood down. He has a blonde handlebar mustache and slicked back blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Gerard Whitby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a large green jacket. His skin is also unnaturally pale. He has done his best to style his black hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Peter Beitz, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)17 (+3) 10 (+0)7 (-2)
Skills Intimidation +0, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 3100 sp.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His black hair is still thick. His violet eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Knight, but he was a colossal failure. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Theobald Anderton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Sensitive. Bonds: Immigrant, Slave. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Gerald Heiser, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Kody Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kody was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kody Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Amethyst (90 gp). Onyx (30 gp). Obsidian (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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