Ernest Northcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, constantly wearing a tan suit, blue shirt, and white tie. His hair is silver, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.
History: He was raised by priests from a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 28000 sp. Finely wrought small gold bracelet (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Healer’s kit. 1 Healer’s kit.
Hunter Tindall, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Job. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his black hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Geoffrey Morley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. With a patchy white beard and wild white hair. He wears an eyepatch.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting. Flaws: Ugly, Racist, Disease. Bonds: Poor, Nature. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 10000 cp. Smoky quartz (80 gp). Obsidian (13 gp). Rock crystal (80 gp). Star rose quartz (80 gp). 1 Minor magic item.
Henry Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with yellow socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly swords and scythes. His hair is greying and his face has many wrinkles. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Criminal record, Rich. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 18000 cp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
