Wymar Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is heavily combed to the left. He has blue eyes and a tan hat with a green feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 4 (-3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. Red spinel (130 gp). Obsidian (10 gp). Moss agate (10 gp).
Guy Ashley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is lengthy. He has gray eyes.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Guy was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants his loneliness to end; and expand his business
Flaws: Antagonistic, Forgetful. Bonds: Job, In love, Has a crush. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Obsidian (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Justin Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His eyes are gray and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has never given up on his singing dream.
Motivation: He is wracked by social anxiety.
Ideals: Justice, Artistic, Gifted. Flaws: Ugly, Fearful. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 19000 cp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (800 gp).
Theobald Windsor, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He usually wears his grey robe and has his longbow always slung over his shoulder. His black hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.
History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Sensitive, Fearful. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears his golden hair up in a very large beehive style do. His blue eyes peer out from beneath his deerstalker black hat.
Personality: Calm and collected, he is a well trained Stylist. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Bounty Hunter, who enjoyed hunting, Drogo was taken on many hunting expeditions. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Stylist.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Logical. Bonds: Attractive, Job, Nature, Military. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
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