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Advanced [show]


Gunter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is cut jaggedly and amateurishly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Criminal record. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Gunter Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Hubert Warwick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of luck around his neck, and a trident on his belt. He is tall, broad shouldered and powerfully built. He has styled his golden hair well, parting it to the left. He has a dull look in his green eyes.

Personality: He can speak with the recently deceased. He is obsessed with his god.

History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Bonds: Religious, Poor, Adventurer. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Hubert Warwick, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Diggory Shelby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Insomniac, Mundane. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Diggory Shelby, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)4 (-3) 11 (+0)17 (+3)
Skills Investigation -1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears baggy white pantaloons and a tan scarf. He keeps his long golden hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Ugly, Racist. Bonds: Criminal record. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Gunter Livingstone, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Lapis lazuli (14 gp). Deep blue spinel (300 gp). Malachite (14 gp). Peridot (40 gp). 1 Superior lock. 1 Bullseye lantern.


Social Check DCs


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is renowned for his bright green suits and hats. He sports a flattop hair cut. He has hazel eyes.

Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Guardian, Nature, Job. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Garfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Deep green spinel (50 gp). Rhodochrosite (5 gp).


Social Check DCs

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