Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has a small bristly mustache and wavy black hair. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Solomon Holton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is singed and shortened. He has amber eyes.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Sold as a small child to a brothel owner, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Carlton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is short and silver. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Lazy. Bonds: Poor, Religious, Mentor. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Randal Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and green robe with the hood down. He carries a battered kukri and tarnished halberd as well. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Gerard Crawford, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Unemployed, who enjoyed hunting, Gerard was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Flaws: Shy, PTSD. Bonds: Attractive, Has a crush, Nature. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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