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NPC Generator

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Advanced [show]


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears blue trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Religious, Family, Mentor. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Tickle, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 7 (-2)11 (+0)
Skills Medicine +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Godfrey Marston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Godfrey Marston, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 4 (-3)10 (+0) 8 (-1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Soames, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He has a long blonde beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against brigands

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Guy Soames, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Holy water.


Social Check DCs


Thomas Blackwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears just a green suit. He keeps his black hair in a pixie cut. His green eyes peer out from beneath his feathered green hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Thomas Blackwood, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Miles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with green stripes complete with hood. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Forgetful, PTSD. Bonds: Military. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Miles Hallewell, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Druidic, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp. Jasper (30 gp). Star rose quartz (30 gp). Malachite (8 gp).


Social Check DCs

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