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NPC Generator

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Advanced [show]


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his auburn hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerard hails from a village terrorized by brigands. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2200 sp. Golden pearl (80 gp). White pearl (80 gp). Coral (80 gp). 1 Chain shirt.


Social Check DCs


Norman Soames, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His eyes are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Norman Soames, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp.


Social Check DCs


Richard Clare, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is greasy and uncared for. His brown eyes peer out from beneath his broad black hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Richard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he's in love

Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Clare, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: PTSD. Bonds: Enemies, Religious, Adventurer, Family. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Godfrey Eastoft, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a green wide-brimmed hat and green clothes. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.

Personality: This man loves writing and to teach people writing more than just about anything. He invites people to come help in his community garden.

History: John was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a Banker soon after.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic, Philantrophist, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

John Hastings, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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