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Tim Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Fletcher, who enjoyed hunting, Tim was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and money/treasure

Flaws: Insane. Bonds: Immigrant, Nature, Rich, Adventurer. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Tim Merton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Richie, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His long white hair reaches down to his waist. His eyes are likewise brown. His teeth are white and perfect.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Everard was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted arcane powers by his dying sister.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Richie, Male Human Fighter 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Chrysoprase (20 gp). Rhodochrosite (5 gp). Hematite (5 gp).


Social Check DCs


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his blonde hair. He has gleaming, smiling blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Gardener, Lance learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Justice. Flaws: Sensitive. Bonds: Attractive, Job, Rich, Enemies. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Hale, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Manfred Harlow, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister.

Ideals: Impeccable. Bonds: Attractive, Job, Mentor, Family. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Manfred Harlow, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Red spinel (80 gp). Alexandrite (800 gp). Violet garnet (800 gp). 1 Silver holy symbol. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silver holy symbol.


Social Check DCs


Norman Adley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears light armors faded through time and improper care. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Norman Adley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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