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NPC Generator

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Advanced [show]


Ralf Ridley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His hair is black and curly. His hazel eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Engraver mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Ridley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin tan vertical stripes and black pants. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help.

Bonds: Immigrant, Job, Criminal record, Adventurer, Military. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Beckwith, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)6 (-2) 14 (+2)12 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Citrine (70 gp).


Social Check DCs


Trym Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Trym Stratford, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Soapmaker business at a young age. He worked as a nervous Soapmaker and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Slave. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Odo Ashley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a tan and pastel handkerchief worn on his left side. He has a red handlebar mustache and slicked back red hair. He has gleaming, smiling blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Guy studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Clapham, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Moss agate (8 gp). 1 Small steel mirror. 1 Small steel mirror. 1 Superior lock. 1 Masterwork Artisan’s tools.


Social Check DCs

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