Theobald Alton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he is well dressed, but even with his fine clothing he looks run-down. His long brown hair is drawn into a two foot long braid. His brown eyes peer out from beneath his feathered white hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. A freak accident while working with his Dilettante mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Human compassion; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Hedonist, Disease, Racist. Bonds: Adventurer. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Roland Branson, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His blonde hair is long and unkept. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a mountains tribe. Roland was born on a far northern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He used his abilities to travel the world and help people.
Motivation: Expand his business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Kyle Van Es, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears a small hat to cover his moderate length red hair. His green eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Cynical. Bonds: Enemies, Rich, Family, Criminal record. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: Just what you see.
Gerald Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes peer out from beneath his top grey hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Solomon Darby, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut and curly. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Ideals: Pacifist, Artistic. Flaws: Ugly, Shy. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
