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Advanced [show]


Ralf Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. He wears a Stetson hat to cover his moderate length black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Adventurer, Guardian. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Reed, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 22000 cp.


Social Check DCs


Gomory Chester, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, tan, dusty cloak. He has a small bristly mustache and wavy chestnut hair. His fierce violet eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Navigator business at a young age. Gomory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: A deep hatred of brigands; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Family, Enemies. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Gomory Chester, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Deception +6, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Healer, but he got bored and became a Mercenary. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Human compassion; and wants to open a new tavern

Flaws: Secretive, Racist. Bonds: Family, Poor, Job. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Odo Hadley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue quartz (16 gp).


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears white painted combat armor at almost all times. His hair is long and chestnut with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Beggar, his mother struggled to pay the bills. In his 14th year, his parents were killed by a brigands raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Myerscough, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 11000 cp. Moonstone (60 gp). Star rose quartz (60 gp). Iolite (60 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a hunchback. His long black hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: Gerard was raised in a hard working conservative environment. His childhood dream was to be a Hunter, but he was a colossal failure. He has worked as a Masseuse like his father before him.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 17 (+3)10 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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