Roger Sherwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He typically wears brown cloth garments or leather armor. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Roger was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Ideals: Artistic, Logical. Bonds: Job, Family, Adventurer. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
Manfred Axton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His silver hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: Born in the west to a Fletcher, Manfred learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Persistence, Gifted. Flaws: Cynical. Bonds: Job, Has a crush. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Ralf Budd, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet painted combat armor at almost all times. His blonde hair is lengthy. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he feels threatened by others
Flaws: Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Don Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. He has gleaming, smiling amber eyes.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Don took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp.
Patrick Darby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and brown with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He has gray eyes.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Fletcher job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Racist. Bonds: Job, Military, Mentor. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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