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NPC Generator

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Advanced [show]


John Webley, Male Human [Permalink]

Personal [hide]

Description: This western man dresses in black turtlenecks beneath a blue coat with black slacks. His clothes are grease stained in places. He has no hair. His amber eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

John Webley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 36000 sp.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a moderate pudge and is not very fit. He wears his auburn hair down. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: Gerard was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Persistence. Flaws: Selfish. Bonds: Family. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Gerard Marston, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Simon Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fortune-teller does. His chestnut hair has been sun bleached extensively. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful wizard made him what he is. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Justice. Bonds: Job, Immigrant, Mentor, Enemies. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Simon Springfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his shortspear ready. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Engraver business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Attractive, Job. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Theodoric Beckwith, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 12
Languages Common, Giant, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 24000 sp.


Social Check DCs


Robert Kirby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and to prove his worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Military. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Robert Kirby, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. Star ruby (1200 gp). Freshwater pearl (16 gp). Onyx (30 gp).


Social Check DCs

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