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NPC Generator

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Advanced [show]


John Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, and sports empty pouches on his belt. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Bertram Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He keeps his auburn hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Justice. Bonds: Attractive, Poor. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Bertram Chatham, Male Human Fighter 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Merton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his bastard sword. His auburn hair and beard is wavy and long. His eyes are likewise violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush.

Ideals: Disciplined, Gifted. Bonds: Attractive, Has a crush. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Merton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Miles Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny amber earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on men, regardless of circumstances.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Miles never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Philantrophist. Bonds: Rich, Has a crush, Military, In love. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Miles Dudley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20000 cp. Lapis lazuli (7 gp). Chrysoberyl (100 gp).


Social Check DCs


Chad Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Fortune-teller, Chad learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Joker, Philantrophist. Bonds: Adventurer, Immigrant, Job. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Chad Tinley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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