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NPC Generator

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Advanced [show]


Hunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. He is portly but not overly obese. He has a long red beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hunter was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. Some 8 years later his spouse died after the birth of his son. Heartbroken, Hunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Job, Enemies, Nature, In love. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Hunter Gentry, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His hair is blonde and curly. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Adventurer business at a young age. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Fearful. Bonds: Poor, Guardian, Job, Slave. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Middleton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Arcana +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Balimaar Kensley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears green cloth garments or leather armor. He has no hair. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Balimaar Kensley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Dustin Hampton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. His hair is short and blonde. His eyes are likewise gray.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Dustin Hampton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Rose (50 gp). Onyx (50 gp). Amber (160 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Adam Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf, and carries greatswords. His black hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Barkeep, Adam learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Engraver again.

Ideals: Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Adam Quinton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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