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NPC Generator

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Advanced [show]


Gunter Sutton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a hunchback. His hair is red and curly. His ears are large.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero

Ideals: Artistic, Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Gunter Sutton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Hourglass. 1 Masterwork Thieves’ tools.


Social Check DCs


Guy Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has worked as a Doctor like his mother before him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Poor. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Guy Blankley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and likes to wear ponchos typically of a light white in addition to tight pants. His black hair, when down, is lengthy. He has amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Weaver in town.

History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Job, Poor, Adventurer. Occupation: Weaver

Voice: French accent

Attributes [hide]

Lance Barclay, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)11 (+0) 8 (-1)9 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky green painted plate armor. His blonde hair is drawn into a tight pony tail with a card scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Theodoric Sharps, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)9 (-1) 8 (-1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Godfrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is greasy and uncared for. His blue unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: German accent

Attributes [hide]

Godfrey Halsey, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 9 (-1)7 (-2)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Golden pearl (130 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs

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