Roger Livingstone, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Carpenter, and is pretty ugly. His white hair, when down, is lengthy. He has a tattooed face.
Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Weaver, who enjoyed hunting, Roger was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Peter Addington, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His hair is chestnut and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Mason, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Religious. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Aldous Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To clean up the streets; and he is greedy
Flaws: Shy. Bonds: Enemies, Rich, Guardian. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp.
Heward Brent, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports pastel clothing, slightly heavier than average wear. His silver hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Military, Criminal record. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
Possessions: Chrysoprase (80 gp). Onyx (80 gp).
Adam Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: Adam was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Armorer for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Job, Nature. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!