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NPC Generator

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Advanced [show]


Simon Bentham, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a shield on his belt. His moppish blonde hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Simon was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Simon Bentham, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and typically wears green cloth garments or leather armor. His skin is also unnaturally pale. His chestnut hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 5 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Morton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Alexandrite (300 gp). 1 Darkwood Shield. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Roland Wharton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a green and tan robe with the hood down. His white hair is cut short. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Cynical, Insane. Bonds: Adventurer. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Wharton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (900 gp). Aquamarine (900 gp). Hematite (7 gp).


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He has moderate length golden hair. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Mason business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Joker, Logical. Bonds: Attractive, Job, Enemies. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Merton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.

History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Poor, Family, Immigrant. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Gerard Hornsby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 60 pp.


Social Check DCs

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