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NPC Generator

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Advanced [show]


Clerebold Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel costume with the symbols of the sun god on his torso. He keeps his black hair in a flapper bob. He has a dull look in his brown eyes.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west, but his parents moved at a very young age to the north. When Clerebold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against illithids

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Immigrant, Military. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Clerebold Brownrigg, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 9 (-1)18 (+4)
Skills Insight +1, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Smoky quartz (40 gp). Black pearl (300 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Roger Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Addict, Selfish. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Roger Darlington, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate. 1 Buckler.


Social Check DCs


Shane Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown costume with the symbols of the sun god on his torso. His brown hair is braided into rings. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Shane was born the youngest of three triplets. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly. Bonds: Family, Enemies, Adventurer. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Shane Tattersall, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 7 (-2)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Justin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves music and to teach people music more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Artistic, Entrepeneur. Bonds: Poor, Family, Religious. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Justin Yeardley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 18 (+4)17 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 14
Languages Common, Draconic, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white shirt with thin black vertical stripes and green pants. His white hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Flaws: Antagonistic, PTSD. Bonds: Job, Nature, Adventurer. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Roger Birkenhead, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)7 (-2) 16 (+3)9 (-1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp.


Social Check DCs

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