Diggory Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his club ready. He has a small bristly mustache and wavy blonde hair. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly, Lazy. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Silver ewer (10 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Geoffrey Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white tunic with blue highlights, and long green pants that bunch up around his shoes. His silver hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Addict. Bonds: Nature, Job, Family. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
Possessions: 1 Minor magic item.
Trym Deighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a large green jacket. He has moderate length chestnut hair. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Lazy, Disease. Bonds: Enemies. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2800 sp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Randal Walcott, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears rags and sports a simple walking cane. His auburn hair is smooth and relatively long. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Sage for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Bonds: Poor, Attractive, Job, Nature, Immigrant. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 28000 cp. Sardonyx (70 gp). Smoky quartz (70 gp). Azurite (8 gp).
Bernard Braxton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by chocolates. He keeps his white hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Laborer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies, Job. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 42000 sp. 1 Breastplate.
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